![]() ![]() It opts for a minimal and streamlined version of gameplay systems so that the team can still go wide in terms of content and procedural variety. About them, he explained, “Generally sometimes the feel of the combat is not always as important as system design, so we wanted to marry those two together.” Dreamscaper’s combat aims to bring modern combat mechanics into a roguelike game. For the roguelike portion, among Taylor’s biggest inspirations was The Binding of Isaac, which he says is one of his favorite games ever: “We thought that we could probably do the next-generation version of The Binding of Isaac, with a different style of combat and high-fidelity graphics.” With the amount of time and resources that they had, the team thought that doing a roguelike game would be the best approach.Ĭofino is a big fan of fighting games and used to play them competitively years ago. The update went out recently, resolving many of the technical issues that were previously out of their hands.ĭreamscaper is split into three gameplay segments: the roguelike aspect, the waking world social relationship building, and the combat. “We thought the best way to show our love for our players was to minimize all of the compatibility issues and take on the incredibly large workload of doing an update,” said Taylor. They wanted to make Dreamscaper the best experience for their players though, even if that meant doing more work updating the engine. The reason is that the game had been using an outdated version of Unreal Engine. Taylor noted that there had been a small percentage of players experiencing hardware issues. ![]()
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